The web platform offers unprecedented opportunities for artists; it’s a studio, canvas and gallery all at the same time. This series embraces play and experimentation as core learning ethics, it takes material traditionally geared towards developers and frames them for critically minded artists, in the hopes of introducing diverse and unconventional thinkers into the web development community.
The primary audience is creators ( artists, makers and cultural producers in the broadest sense ). Not necessarily digital artists ( though they are included ) but any creative individual who wants to make contemporary ( as defined above ) culture. These are folks who want to learn how to use computers and the internet as a creative medium itself but who are also interested in the conceptual/political conversations surrounding new-media. The secondary audience is any curious, critically minded netizen, someone living among/with technology who wonders/questions the implications of our digital ecology.