The material covered in the previous parts of the narrative can easily take the entire first half of the semester for many of us to complete. Some of us, however, might be entering this course with a bit more experience and prior programming knowledge and thus may have worked through these lessons and assignments at a faster pace (or skipped them all together). For these students I've put together a few more lessons related to "Artware" (or Software Art). Generally speaking, software applications (aka programs or apps) are traditionally designed to serve a functional or utilitarian purpose, where as artware is created to serve a more creative (or critical, social, and/or experimental) purpose. These are concepts we'll be discussing together as a class towards the middle of the semester when we begin working on a collaborative class project. The tutorials below will prepare you to make more ambitious/advacned contributions to this project.